ELITE 7v7 RULES & REGULATIONS
  • ELITE 7v7
  • ​HIGH SCHOOL SPORTS
  • ELITE 7v7 NATIONAL FOOTBALL ASSOCIATION
  • BOYS & GIRLS
  • 7v7 FOOTBALL TOURNAMENT
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  • Mission Statement-   The Elite 7v7 National Football Association™ offers coaches, players and guardians with a strong foundation as well as secure setting for player growth within the 7v7 football TOURNAMENT platform.

  • ELITE 7 on 7 TOURNAMENT Rules- BOYS
  • ​Players Eligibility​
     
  • Males (Boys) Only
     

  • Age limit is 19 years of age and under (high school range)
     

  • High School Seniors who have graduated are not permitted to participate (Regardless of age)
     

  • Picture with registration application

  • ​Team Eligibility​
     
  • ALL players’ registrations must be completed to participate and play in the 7v7 football tournament within the ELITE 7v7™.
     

  • Each participating team has a maximum limit of 25 players.
     

  • Rosters are set with NO interchangeable players (if teams have more than one team participating)
     

  • ALL players must be a part of a team in order to play in the 7v7 football tournament.
     

  • Teams that play in multiple 7v7 tournament qualifying events are not allowed to give their spot or place to another team. It is considered a forfeit in the 7v7 football tournament.
     

  • If team only bring seven (7) players and a player gets hurt, that team that has the shortage then forfeits the game.
     

  • Teams must provide their own footballs for the 7v7 football tournament.

  • FEES:
  • Player(s) Fees: NA (25 Players)

  • Team Fees: TBA per team

  • ALL TEAM REGISTRATION FEES  ARE NON REFUNDABLE ONCE EVENT IS STARTED.  IF A TEAM REGISTERS AND PAYS AND DOES NOT SHOW THE FEE IS NON REFUNDABLE.

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  • (ALL PROCEEDS TO BENEFIT THE KEEPING DREAMS ALIVE FOUNDATION a 501(c)3 non profit organization)

  • ​Coach Eligibility​
     
  • Coaches may be subjected to a background/character check, performed by ELITE 7v7™.   ELITE 7v7™ reserves the right to decline membership to coaches/management of a team based upon negative results of the background check.
     

  • ALL coaches are REQUIRED to wear an ELITE 7v7™ identification tag for clarification purposes when their team is playing in the 7v7 football tournament and/or if they are scouting another team playing in the 7v7 football tournament.
     

  • A team may not have more than 4 coaches in all (whether the team has more than one team or not) on the sidelines and registered during the 7v7 football tournament.
     

  • Each team MUST have an ELITE 7v7™ registered coach to accompany it to ALL events to provide supervision.
     

  • ​Field Dimensions:​
     
  • Field Length- 40 yards long
     

  • Field Width- 160 feet wide
     

  • End Zone- 10 yards deep
     

  • ​THE GAME​
     
  • Start of Game:
     

  • A central timekeeper will be designated.  ALL 7v7 football tournament will begin and end on this person.
     


  • The timekeeper will announce the time remaining at the 6 minutes and 2 minutes.

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  • Teams must be onsite and prepared at least 15 minutes prior to the start of the 7v7 football tournament.
     


  • If a team does not show up by half time (10 minute time limit), that team has forfeited the 7v7 football tournament.

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  • Each team will provide its own high school regulation footballs during their offensive series.
     

  • The football will always be placed in the middle of the field on the 40 yard line at the beginning of an offensive series.
     

  • ​Game Management​
     
  • No kicking/punting
     

  • The 7v7 competition has a twelve (12) minute running clock per half with one timeout within the final 2 minutes of the game (THE FINAL 2 MINUTES WILL BE PLAYED UNDER NORMAL HIGH SCHOOL FOOTBALL RULES, IE OUT OF BOUNDS, INCOMPLETE PASSES WILL STOP THE CLOCK).

  • Championship rounds will have a twenty (20) minute running clock per half with one timeout within the final 2 minutes of the game (THE FINAL 2 MINUTES WILL BE PLAYED UNDER NORMAL HIGH SCHOOL FOOTBALL RULES, IE OUT OF BOUNDS, INCOMPLETE PASSES WILL STOP THE CLOCK).
     

  • Each 7v7 competition will have two officials at each game, a Scorekeeper and a Time Keeper.
     

  • Visitors will have first possession of the ball.
     

  • Home team will receive the ball after halftime.
     

  • Five (5) minutes for halftime.
     

  • Field will be marked starting at the 40 yard line. A first down may be accomplished by crossing the 20 yard line within 4 downs. After crossing the 20 yard line there are no first downs, the team must score a touchdown UNLESS there is a penalty.  The team may obtain a first down inside the 20 yard line by penalty only.  

  • PAT will be 2 points from the 10 yard line and 1 point from the 5 yard line.
     

  • An injury timeout may stop play on all 7v7 football tournament(s). (May reduce halftime time limit)
     

  • ​Offense​
     
  • ALL offensive series move in the same direction (from the 40 yard line toward the end zone).
     

  • Between the snap of the ball, the offensive team has 25 seconds to get the ball off.
     

  • All offensive formations must be set prior to motion.
     

  • No blocking
     

  • No passer can run (may scramble, but cannot break Line of Scrimmage (LOS)).
     

  • Passer has 4.0 seconds to pass the ball.-(Must pass LOS).  On any 3rd down, if there is a rusher, there is NO 4 SECOND CLOCK.  IF THERE IS NO RUSHER THE 4 SECOND COUNT REMAINS ENFORCED.
     

  • If the referee sees that the ball has not been released, the referee indicates a dead ball and loss of down. If it is 4th down and the referee calls a dead ball for exceeding the 4 second clock it becomes a defensive stop and the defense will receive 1 point for the stop.
     

  • If the offense receives a delay of game on 4th down there is a loss of down, automatic stoppage for the defense and the defense will be awarded 1 point for the stoppage.

 

  All passes must be completed forward (then a lateral may commence). Receiver (ball carrier) is considered down   if he fumbles the ball. The ball is down where the ball lands.

 

  • If the receiver falls down, he cannot get up to advance the play. He is considered down where he falls.
     

  • The offense is responsible for retrieving the ball after every offensive play.  However, the offense will be allowed to add a second ball ready for play as long as the ball thrown is not in the field of play. The offense can us a second ball but they must allow the defense time to set up before start of play and the CLOCK DOES NOT STOP REGARDLESS OF EITHER SCENARIO.

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  • Teams do not have to have a center, but if a team decides to have one, that player is not an eligible receiver and is not considered the offense’s 7th player.

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  • The center must snap ball to the passer.
     

  • Receivers are down when touched with one or two hands.
     

  • Team can use all four (4) downs to earn a first down
     

  • WHEN THE OFFENSE IS ON THE 40 YARD LINE AND THERE IS AN OFFENSIVE PENALTY THEN THERE WILL BE A LOSS OF DOWN, THAT WILL BE ENFORCED, AND THE BALL WILL BE PLACED BACK ON THE 40 YARD LINE.

  • If the offensive player commits a personal foul the team will receive a 10 yard penalty and loss of down.  If the penalty assesed exceeds the 40 yard line it will be a loss of down, the ball will be placed on the 40 yard line and the defense will be awarded 1 point.  If an offensive players receives 2 personal fouls he will be suspended from the rest of the game (not the tournament).
     

  • ​Defense​
     
  • No bump and run or press coverage outside of the 10 yard line.

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  • Outside of the 10 yard line the defender must line up giving the offensive player a minimum of a 4 yard cushion. 
     

  • No rushing on 1st, 2nd or 4th downs.  On 3rd down the defense is allowed one rusher (who must identify himself to the official prior to the snap of the ball).  The identified rusher must have a two (2) second delay and must line up 4 yards from the line of scrimmage.
     

  • If a rusher touches a passer prior to the passer releasing the ball it is considered a sack.

 

  There is a 4 second count on every down.  

 

  THIRD DOWN RULE ONLY...  There is not a 4 second count on 3rd down if a rusher is identified.  IF A      RUSHER IS NOT IDENTIFIED THE 4 SECOND RULE REMAINS INTACK. 

 

  A sack can only be recorded on 3rd down.  A sack will be awarded 1 point (only on 3rd down).  THERE ARE NO  POINTS AWARDED FOR A 4 SECOND COUNT VIOLATION ON ANY DOWN.

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  • If a snapped is muffed, ball is down and return to the original.
     


  • On 3rd down, if the ball slips out of the passer’s hand and the rusher catches the ball, it is considered an interception AND THE DEFENSE IS AWARDED 3 POINTS FOR THE INTERCEPTION.

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  • A player is considered down when touched below the neck area. If caught touching above the neck area, an illegal hands to the head call will be assessed (penalty) and the offense will automatically be awarded a 1st down.  If the penalty occurs inside the 20 yard line the ball will be placed half the distance to the goal line with an automatic first down.
     

  • An interception CANNOT be advanced and the defense will be awarded 3 points.

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  • Personal Fouls (aggressive penalties) will be spot foul.  If a player recieves 2 personal fouls he will be suspended from the rest of the game (not the tournament).
     

  • ​Scoring​
     
  • 6 points for a touchdown
     

  • 1 point for a PAT from the 5 yard line
     

  • 2 points for a PAT from the 10 yard line
     

  • 1 point for defensive stop and turnover on downs
     

  • 3 points for interception (defensive)
     

  • 1 point for sack

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  • 1 point for the defense for any penalty enforced against the offense that exdeeds the 40 yard line

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  • NO POINTS FOR TURNOVER ON A PAT, considered dead ball.
     

  • ​Overtime:​
     
  • First possession of the overtime is determined by an official governed coin flip.
     

  • Each team will start their OT possession at the 40 yard line.
     

  • Each team can earn first downs within OT.
     

  • Within overtime, each Point After Touchdown (PAT) must be a 2-point conversion from the 10 yard line.
     

  • If both teams score in the first OT, THEN the next OT will be based on penetration.  Whichever team progresses the ball further wins the second OT and the 7v7 football tournament.
     

  • ​Uniforms​
     
  • Each team must have both home and away jerseys (Dark and Light)
     

  • Jerseys must have numbers on front/back
     

  • Cleats must be rubber or plastic bottoms (NO METAL CLEATS)
     

  • No illegal substance on gloves (stick‘em solution)
     

  • ​Penalties​
     
  • NO TAUNTING / TRASH TALKING
     

  • NO FIGHTING: PLAYERS INVOLVED WILL BE ASKED TO LEAVE AND WILL BE EXPELLED FROM 7v7 FOOTBALL COMPETITION AND TOURNAMENTS. IF TEAM FIGHTS TAKE PLACE, THE ENTIRE TEAM WILL BE EXPELLED FROM TOURNAMENT BASED UPON ELITE 7v7™ ADMINISTRATION AND FIELD OFFICIALS.
     

  • ​Offense​
     
  • Offensive delay of game=5 yard penalty or loss of down (Defense choice of one)
     

  • Offensive pass interference=10 yard penalty
     

  • False Start=Loss down
     

  • If passer does not throw the ball before 4.0 second expires=Loss of Down
     

  • If defense is called for a penalty during a 3rd down play and a sack is recorded then the sack is taken away.

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  • Personal foul aggressive penalty or spot foul automatic first down (ie tackling, blow to the head, ect.)
     

  • ​Defense​
     
  • Off sides=5 yard penalty and repeat of down, unless the penalty is a result of a first down.
     

  • Delay of the game=5 yard penalty
     

  • Pass interference=15 yard penalty from LOS and 1st down
     

  • Dead ball penalty on the defense after a turnover on downs will conclude in that defense’s offense (instead of starting with 1st down the offense will start with a 2nd down)
     

  • Excessive contact beyond 5 yards will be added to the end of that play.

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  • Personal foul aggressive penalty or spot foul (ie tackling, blow to the head, ect.)
     

  • Appeals
     
  • If a coach disagrees with a call or a play, the coach may appeal after that half is over, but not during 7v7 competition.
     

  • Coach may report all disparities to Field Officials immediately after the game.  Field Officials may or may not choose to reverse any game changing calls.
     

  • Weather
     
  • If the weather is not conducive of safe play, ELITE 7v7 administration will determine the restart of safe play and notify all teams.  It the weather does not allow continued play the ELITE Tournament will be CALLED and the finally tally of points that have been recorded from the games completed will determine the champion. If the 7v7 competition had to be stopped, time and field position will be documented to resume play (WHEN AND IF) weather permits.  The event will continue ONLY IN SAFE WEATHER.  ELITE administration has the authority to make this determination.  ALL DECISIONS ARE FINAL.
     

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  • ELITE 7v7™ FLAG FOOTBALL TOURNAMENT Rules- GIRLS
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  • Players Eligibility
  • Females (Girl) Only

  • Age limit is 19 years of age and under (high school range)

  • High School Seniors who have graduated are not permitted to participate (Regardless of age)

  • Picture with registration application

  • Team Eligibility
  • ALL players’ registrations must be completed to participate in the 7v7 football tournament within the ELITE 7v7.

  • Each participating team has a maximum limit of 25 players.

  • Rosters are set with NO interchangeable players (if teams have more than one team participating)

  • ALL players must be a part of a team.

  • Teams that play in multiple qualifying events are not allowed to give their spot or place to another team. It is considered a forfeit.

  • If team only bring seven (7) players and a player gets hurt, that team that has the shortage then forfeits the 7v7 competition.

  • Teams are to provide their own football for the 7v7 football competition.

  • Teams are to provide their own flags for the 7v7 football competition.

  • FEES
  • Player(s) Fees: $10 per player

  • Team Fees: $150 per team

  •  

  • (ALL PROCEEDS TO BENEFIT THE KEEPING DREAMS ALIVE FOUNDATION a 501(c)3 non profit organization)

  • Coach Eligibility
  • Coaches may be subjected to a background/character check, performed by ELITE 7v7™.   ELITE 7v7™ reserves the right to decline membership to coaches/management of a team based upon negative results of the background check.

  • ALL coaches are REQUIRED to wear an ELITE 7v7™ identification tag during the 7v7 football tournament for clarification purposes.

  • A team may not have more than 4 coaches in all (whether the team has more than one team or not) on the sidelines and registered during a 7v7 tournament and/or scouting another team playing in another 7v7 tournament.

  • Each team MUST have an ELITE 7v7™ registered coach to accompany it to ALL events to provide supervision at the 7v7 tournament.

  • Field Dimensions
  • Field Length- 45 yards long

  • Field Width- 160 feet wide

  • End Zone- 10 yards deep

  • THE GAME
  • Start of Game:

  • A central timekeeper will be designated.  ALL 7v7 football tournament events will begin and end on this person.

  • All 7v7 football tournament events will start and end at the same time.

  • The timekeeper will announce the time remaining at the 10, 5 and 2 minute limits and the end of the 7v7 tournament.

  • Teams must be onsite and prepared at least 15 minutes prior to the start of the 7v7 football tournament.

  • If a team is late, that team is penalized 3 points and the opponent team starts off with the possession of the ball. The 7v7 tournament continues with remaining time as correlated game already in progress.

  • If a team does not show up by halftime (10 minute time limit), that team has forfeited the 7v7 football tournament.

  • Each team will provide its own high school regulation footballs during their offensive series.

  • The football will always be placed in the middle of the field on the 45 yard line at the beginning of an offensive series.

  • Game Management
  • No kicking/punting

  • The 7v7 football tournament has a twenty (20) minute running clock with one timeout within the final 2 minutes of the game.

  • Each 7v7 football tournament will have three officials at each site (Referee, Field Judge (Back Judge), Scorekeeper, and Time Keeper)

  • Visitors will have first possession of the ball.

  • Home team will receive the ball after halftime.

  • Five (5) minutes for halftime.

  • Field will be marked every 15 yards. Each marker represents a first down.

  • An injury timeout may stop play on all games. (May reduce halftime time limit)

  • Offense
  • ALL offensive series move in the same direction (from the 45 yard line toward the end zone).

  • Between the snap of the ball, the offensive team has 25 seconds to get the ball off.

  • All offensive formations must be set prior to motion.

  • No blocking

  • No passer can run (may scramble, but cannot break Line of Scrimmage (LOS)).

  • Passer has 4.0 seconds to pass the ball.-(Must pass LOS)

  • If the referee sees that the ball has not been released, the referee indicates a dead ball and loss of down. If it is the last down, then there is a change of possession, whereas the defensive team now becomes the offense and vice versa.

  • All passes must be completed forward (then a lateral may commence).

  • Receiver (ball carrier) is considered down if she fumbles the ball. The ball is down where the ball lands.

  • If the receiver falls down, she cannot get up to advance the play. She is considered down where she falls.

  • The offense is responsible for retrieving the ball after every offensive play.  Clock does not stop.

  • Teams do not have to have a center, but if a team decides to have one, that player is not an eligible receiver and is not considered the offense’s 7th player.

  • The center must snap ball to the passer.

  • Receivers (Ball carriers) are down when flag has been taken (detached) or dropped.

  • Team can use all four (4) downs to earn a first down

  • NO PENALTY WILL BE CHARGED BEYOND THE 45 YARD LINE. A LOSS OF DOWN WILL TAKE PLACE INSTEAD.

  • Defense
  • No bump and run or press coverage

  • No rushing on 1st, 2nd or 4th downs, but 3rd down the defense can BLITZ at any time after a two (2) second delay.

  • A BLITZER must identify herself to the referee.

  • If a BLITZER touches a passer prior to the 4.0 second ruler, it is considered a sack.

  • If a snapped is muffed, ball is down and returns to the original LOS.

  • On 3rd down, if the ball slips out of the passer’s hand and the rusher catches the ball, it is considered an interception.

  • A player is considered down when flag is pulled or if flag falls off. If caught touching above the head area, an illegal hands to the head call will be assessed (penalty).

  • An interception CANNOT be advanced.

  • Scoring
  • 6 points for a touchdown

  • 1 point for a PAT from the 3 yard line

  • 2 points for a PAT from the 10 yard line

  • 1 point for defensive stop and turnover on downs

  • 2 points for interception (defensive)

  • 1 point for sack

  • NO POINTS FOR TURNOVER ON A PAT, considered dead ball.

  • Overtime:
  • First possession of the overtime is determined by an official governed coin flip.

  • Each team will start their OT possession at the 45 yard line.

  • Each team can earn first downs within OT.

  • Within overtime, each Point After Touchdown (PAT) must be a 2-point conversion from the 10 yard line.

  • If both teams score in the first OT, THEN the next OT will be based on penetration.  Whichever team progresses the ball further wins the second OT and the 7v7 football tournament.

  • Uniforms
  • Each team must have both home and away jerseys (Dark and Light) for each 7v7 tournament.

  • Jerseys must have numbers on front/back

  • Cleats must be rubber or plastic bottoms (NO METAL CLEATS)

  • No illegal substance on gloves (stick‘em solution)

  • Penalties
  • NO TAUNTING / TRASH TALKING

  • NO FIGHTING: PLAYERS INVOLVED WILL BE ASKED TO LEAVE AND WILL BE EXPELLED FROM 7v7 COMPETITION AND TOURNAMENTS. IF TEAM FIGHTS TAKE PLACE, THE ENTIRE TEAM WILL BE EXPELLED FROM TOURNAMENT BASED UPON ELITE 7v7™ ADMINISTRATION AND FIELD OFFICIALS.

  • Offense
  • Offensive delay of game=5 yard penalty or loss of down (Defense choice of one)

  • Offensive pass interference=10 yard penalty

  • False Start=Loss down

  • If passer does not throw the ball before 4.0 second expires=Loss of Down

  • If defense is called for holding on the same play, the defense will be called for the penalty (pass interference=15 yards) and the sack is taken away.

  • Defense
  • Off sides=5 yard penalty and repeat of down, unless the penalty is a result of a first down.

  • Delay of the game=5 yard penalty

  • Pass interference=15 yard penalty from LOS and 1st down

  • Dead ball penalty on the defense after a turnover on downs will conclude in that defense’s offense (instead of starting with 1st down the offense will start with a 2nd down)

  • Excessive contact beyond 5 yards will be added to the end of that play.

  • Appeals
  • If a coach disagrees with a call or a play, the coach may appeal after that half is over, but not during 7 on 7 competition.

  • Coach may report all disparities to Field Officials immediately after the 7v7 competition.   Field Officials may or may not choose to reverse any game changing calls.

  • Weather
  • If the weather is not conducive of safe play, ELITE 7v7™ administration will determine the rescheduling of safe play and notify all teams.  If the 7v7 football tournament had to be stopped, time and field position will be documented to resume play when weather permits.  The event will continue if there is only light to moderate rain, with no thunder or lightning.

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